Ye Olde Shadowrun Game
Where Skills are the bread and butter of the Fate Core system, Stunts are special moves, advanced training, and “1 Finger Death Punch”. A Stunt is a special trait your character has that changes the way a skill works for you. Stunts indicate some special, privileged way a character uses a skill that is unique to whoever has that stunt. Unlike Skills, which are about the sort of things anyone can do, stunts are about individual characters.
The majority of the Adept Powers, Cyberware, and Bioware that are used in Shadowrun will be Stunts in this campaign. You are allowed to pick three Stunts at character creation. Each skill has at least three stunts associated with it as a recommendation. See the Skills page for more info.
Three new skills have been added to Fate:
- Decking/Cracking/Tasking/Stunts will be listed under the Decking skill.
- Conjuring/Enchanting/Sorcery/Stunts will be listed under the Magic skill.
- Rigging/Stunts will be listed under the Rigging skill.
If for some reason you don’t like any of the Stunts listed here on the Wiki, feel free to make up your own. There are some rules for creating Stunts in the Fate Core rules. We can happily sit down and work through them if needed.